I teach the modeling and texturing pipeline for creating an asset for realtime rendering applications (Sophomore to Junior level). Focusing on High poly sculpting, retopology, UV mapping, baking, texturing, and shader creation.
- 3D Modeling
- PBR Texturing with Substance Designer
- Unity/Maya particle and skeletal animation
- Lighting
- UI/UX Design for iOS and Android
- 3D hard surface and organic modeling, texturing, rigging, and animation
- Environmental art, design, layout, and lighting
- Unity UI design, animation and game optimization
- UI/UX and Windows App design
- Graphic Design